Games we publish





How publishing with us works

We genuinely think we offer the best deal in indie game publishing. We're a boutique publisher and super proud of our line-up (just look at those sweet sweet games!). Our expertise is helping genius small teams punch way above their weight through clever organic marketing.

Money stuff

  • 80% for developers, 20% for us (after recoup) with no funding required
  • 70% for developers, 30% for us (after recoup) with up to £100k in funding
  • 50/50 recoup from day one
  • Recoup usually only includes localisation, QA, re-doing key art (if needed), and console porting (which is completely optional and often covered by platform deals)
  • We don't count our marketing spend towards recoup (!!!)


What we offer

Because we have an in-house marketing agency, we handle almost everything ourselves, which keeps costs low and helps most teams recoup within days.

  • Organic influencer and press experts (Vampire Survivors, Thronefall, CloverPit and more)
  • Social media from chronically online people (our brain rot team regularly goes viral, see examples here and here)
  • In-house trailer editing from the person who made Vampire Survivors trailers for three years, plus giant trailers like this and this
  • Publishing and business development support covering Steam, consoles, pricing, showcases, platform deals, and launch strategy
  • Expert marketing copy from an actual bestselling author (four books published, for real)
  • As much or as little game feedback as you want. Some teams just send us the finished game; others want weekly playtests and design discussions. Whatever makes the game better


What we're looking for

  • A cool game pitch
  • A game that is genuinely great and fun
  • A game where we think we can meaningfully help and grow the audience
  • Nice people. We only work with cool people. That's the law

We're a team of 15 across publishing and marketing. We don't have outside investors, and all shareholders work here full-time, so when we publish a game we're putting our own money on the line. We'd love to hear from you at any stage of development, but we're especially excited about unannounced games (we're very nosey).



Can we publish your game?



If that sounds good to you, please get in touch via the Contact part of the webiste! We only publish a handful of games per year but are always looking for the next Future Friend.

We generally focus on premium (paid for) PC and console games.





How do we do?



Screenshot and data taken from Gamalytic but we are proud of it :)